Introduction
Lecture notes
Phil/Psych 256
Jan. 9, 1997
Computation and representation:
Q: Why study the mind?
A1: To understand language (syntax, grammaticality)
A2: ... intelligent behaviour (individual, social)
A3: ... culture (societies, mentalities)
A4: ... thought (beliefs, theories)
Q: What approaches may be used?
A1: Linguistics - intuition
A2: Psychology - lab experiment
A3: Anthropology - field observation
A4: Neuroscience - brain
A5: Philosophy - concepts
A6: AI - simulation
Q: What does simulation involve?
A1: Representations - data structures
A2: Procedures - algorithms
A3: Mind/Program analogy
Q: What do computer models do?
A1: Embody/specify theories
A2: Produce predictions
A3: Suggest problems/research
Q: How are theories evaluated?
A1: On what they can represent
(propositions ...)
A2: On the models they suggest
(planning, decision, explanation, learning)
A3: On psychological plausibility
A4: On neurological plausibility
A5: On practical usefulness (education, engineering)
Computational/Representational Understanding of Mind (CRUM)
Analogy:
Program Mind
------------------------------------------------------
data structures mental representations
+ +
algorithms computational procedures
= =
computing thinking
Further materials
- Hothersall, D. (1984), History of psychology, Random House, New York
[ISBN: 0394325915]
- Flanagan, O. (1992), The science of mind, 2nd edition, MIT Press,
Cambridge
Return to Phil/Psych 256 home page